I was wondering if there is a way to set the depth of a normal for an
object. I know that you can scale the x/y/z, but scaling all 3 of these
changes the look and size of the normal, and scaling just one only
increases the depth in that direction, and simply stretches the normal on
all other sides of the object.
Is there an easy way to increase/decrease the depth of a normal without
scaling in all 3 dimensions?
Thanks!
Natwod
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